Table of Contents


Skill level is important as it determines the maximum quality of items that a crafter can produce and it also determines what they can make. High levels of skills are equally important in other fields although their value may be less apparent. As experience increases so too does the quality of goods and the reputation of the crafter (Roleplaying Situations will influence reputation more than any coded advantage).

The scale is:

-: Unskilled: You have never done anything related to that skill and have no idea what it involves.
0-1: Student: You have some familiarity in that area but are not yet at the apprentice level.
2-3: Apprentice: Basic schooling but no real experience. An apprentice would be hired to do menial work in exchange for training.
4-6: Professional: Good enough to gain employment in this trade. A professional would be employed to make the bulk of a shops goods. Most NPC's will never exceed this level.
7-8: Craftsman: Good enough to perform the trade under his/her own name. A craftsman will often own a shop, employing an apprentice and professionals to keep the stocks.
9: Expert: Amongst the best in the region. An expert or higher is skilled enough to attract craftsmen/women (or higher) into his/her employ.
10: Master: Amongst the best in the world. Competition for work of this level is fierce. Famous throughout the world. The best achievable by players at present.
11+: Legend: Amongst the best ever known. Wars might be fought to possess something the crafter made and any person with a skill level of 6 will be remembered for generations for their ability. This level of skill is almost unheard of.

To use modern marksmanship as an example. Lvl 2 Hobby. Lvl 5 Professionally trained/soldier. Lvl 7 Marksman/Elite soldier. Lvl 9 National shooting champion. Lvl 10 Olympic Marksman.

Skill List

Agriculture - ability to use the farming system
Animal_husbandry/falconry - ability to tame, breed and train falcons
Animal_husbandry/pets - ability to tame, breed and train dogs and cats.
Animal_husbandry/draft - ability to tame, breed and train draft animals.
animal_husbandry/farm - ability to tame, breed and train livestock.
Appraisal - ability to determine item quality.
Armorsmithing - ability to create pieces of armor.
Scholarship - astronomy. Astrology. History. Law
Athletics - athletic prowess. Has uses in athletic games and the combat system.
Bowyery - ability to make bows, crossbows, arrows and bolts.
Brewing - ability to make drinks both alcoholic and non-alcoholic.
Carpentry - ability to make furniture and various wooden objects.
Combat/archery - Ability to effectively fight with a bow or crossbow.
Combat/axes - Ability to effectively fight and defend with an axe.
Combat/blunt - Ability to fight with bludgeoning weapons such as maces and staves.
Combat/brawling - Ability to fight without a weapon.
Combat/daggers - Ability to fight with a dagger or knife
Combat/spears - ability to fight with a spear.
Combat/swords - ability to fight with a sword.
Combat/throwing - ability to effectively throw objects
Combat/whips - ability to fight with a whip or whiplike object
Con - ability to successfully con someone.
Cooking - ability to prepare food at a restaurant quality.
Dancing - ability to successfully dance. Used when performing.
Deception - ability to lie successfully.
trading - understanding market conditions and importing/exporting goods
Fashion - What to wear and how to wear it. Personal Grooming.
leatherworking - ability to use raw skins and pelts to make fur and leather based items.
Gossip - ability to access the grapevine and find or create juicy gossip.
forestlore - ability to find and harvest various herbs and spices. Woodcutting.
Hiding - ability to stay out of sight when stationary.
Outdoorsmanship - ability to find wildlife and kill or avoid it. Forest navigation. Fishing
Intimidation - ability to intimidate others.
Investigation - ability to discover and use evidence.
Lockpicking - ability to open locks without a key.
Locksmithing - ability to make and fit locks and keys
Management - ability to manage people and businesses.
Manipulation - ability to make someone do what you want through manipulation.
Medicine - medical skill. Diagnosing injuries and illness. Treating injuries and illness. Making and dispensing medicines. Surgery at high levels.
Mining - ability to prospect for and successfully use mines.
Music - ability to play instruments. Used when performing.
Negotiation - ability to negotiate and modify prices
Persuasion - ability to persuade people.
Pickpocket - ability to take items from another persons inventory.
artistry - ability to make artistic items from clay, glass or stone.
Questioning - ability to successfully get answers from another person.
Riding - ability to ride a draft animal .
Security - ability to manage the security of an area, gather evidence and encourage people to report incidents.
Seduction - ability to use physical charms to influence decisions.
Singing - ability to sing
metalworking - ability to turn ores into metals. Tool making.
goldsmithing - Jewelry.
Stealth - ability to move without being detected.
gemcutting - Ability to cut gemstones.
Streetwise - how to talk the talk and walk the walk in the seedier parts of town.
Swimming - how to avoid drowning.
Tailoring - how to make clothing from cloth.
Teaching - how to share knowledge.
Weaponsmithing - how to make all weapons except bows and crossbows.
Weaving - how to turn fibres into cloth.