Systems
Table of Contents
The following systems and features are available:
Determining success and failure
Crops, Orchards and Herb Gathering
Crafting
Animal Husbandry
Mining
Fishing
Hunting
Combat
Social Skills
Food, Drink, Drugs and Energy
Injury and Healing
Riding and Wagons
Shops and the Market
Skill gain
Downtime Points
Performances
The following are partially implimented
Games and Sports
Surgery, Disease, Permanent and Semi-Permanent Injuries
Description Customisation - perfumes, hairstyling, makeup, beards and disguises.
Pregnancy, Childbirth and Childcare
Bodyguards, Shopkeepers and other NPCs
Crime and Security
On Hold/Being Designed/Handled via staff request
Scouting and Exploration
Businesses and Families
Inventing new items
Research
Astronomy
Watertravel
Trading
Expanding and Changing the Environment
Cancelled
Literacy and Foreign Languages
Other Links
page revision: 11, last edited: 06 Nov 2011 15:33