Overview
Tactics
attack_success
parry_success
flee_success
dodge_success
attack_counter
parry_counter
dodge_counter
flee_counter
dodge_extra
parry_extra
sequence_extra
damage_inflicted
damage_resistance
1902
Category can be F (for footwork), P (for posture) or S (for special) and these when you style up will go into v.currentstyle.1, 2 or 3 respectively.
v.style.defensive P|attack_success^-10 parry_success^10
Footwork
Mobile - dodging focused
Steady - parry focused
Mounted - zero dodging
Balanced - no bonuses or penalties
Avoidance - flee focused
Posture
Berserk - quick but inaccurate melee. Awful Ranged.
Quickshot - quick but inaccurate ranged. Awful Melee.
Marksman - slow but accurate ranged. Awul melee.
Defensive - slow attack but parry bonus.
Aggressive - attack focused
Neutral - no bonuses or penalties.
Special
Stealthy - ambush style
MartialArtist - unarmed style